Where is fighters guild in morrowind
Category : Morrowind-Factions. Ald'ruhn Balmora Wolverine Hall Vivec. Endurance Strength. Lorbumol gro-Aglakh 's Quests, Vivec Guild. Hrundi 's Quests, Wolverine Hall Guild. Percius Mercius ' Quests, Ald'ruhn Guild. Flaenia Amiulusus. Fasile Charascel. Hasphat Antabolis. Olfin gro-Logrob.
Ebonheart , East Empire North Warehouse. Ebonheart , East Empire South Warehouse. It's fairly easy actually. All you need to do is perform the quests that are part of the former, as well as quests that are neutral in this line. Lorbumol's quests all reek of something most foul and you quickly find yourself opposing the Thieves Guild.
There's a Thieves Guild quest which, upon completion, will allow you to bypass most, if not all, of Eydis' dirty quests, and the one you may not be able to skip Desele's Debt still has a clean work around available.
In order to avoid all overlap, you need only stop after Eydis' second quest and not come back until you complete the Thieves Guild job that affects her alignment.
User Info: Magician I made this guide as only a member of the fighters' guild and the Blades the story guild. Members of multiple guilds may run into some conflicts between the fighters' guild and their other guild s. The quests in this guide are sorted by who gives them to you. They don't have to and, in fact, can't be completed in the order they are listed in this guide.
Many quest givers have rank requirements that must be met before they will give you quests. If you need to contact me, I can be reached at supermogmorrowind hotmail.
The fighters' guild has several favorite skills. As you progress in ranks, the fighters' guild will require that you improve at least some of these favorite skills in order to qualify for advancement.
You are also required to increase your stats and skills to certain levels. The stat and skill requirements for each rank are shown below. The first few quests she hands out are very easy, and since you start the game by traveling to Balmora anyway, this is a great place to start.
To get there, head east from the fighters' guild and cross the river. Thelas's house is straight to the east of the middle bridge.
Head into the lower level door and talk to Thelas. Ask her about the cave rats. She then tells you there are three of them and gives you the key to the upper level.
The first cave rat is in her bedroom in the back. Slay it. Then head outside and up the stairs to her storage room. Slay the two rats in there. Go back to the lower level and talk to Thelas again about the cave rats. She gives you a reward of gold. Head back to the fighters' guild for your next quest. From the fighters' guild, head south through the town exit. Then, head south along the river bank.
Eventually, you will enter the Ascandian Isles Region. Continue along the river bank, keeping en eye out for a campfire on the right shouldn't be too far into the region. Right next to this campfire is the entrance to the mine. Go through it. Head south and west along the path, fighting when you must, until a yellow square appears on your map.
At that point, the path will turn east. Continue following it. After a full circle, you will arrive at the entrance to the queen's lair. Head north, being careful to travel slowly so as to avoid having both poachers attack you at once. Not far at all into it, the first poacher will aggro you. Kill her. Continue north and the other poacher will aggro on you. Kill him too. At that point, turn around and leave the mine through the same path you came in through, and return to Balmora the same way you left.
Go next door to the mages' guild, then to the bottom floor of the guild. Go all the way north and talk to Nasaline Marian. Choose travel, then Caldera as your destination. Exit the Caldera mages' guild and leave town through south exit next to the guild. Head due southwest, making your way over the mountains, until you reach the mine headquarters. At the headquarters, head over a bride going NNE through some mountains. You should see a dude standing on the other side.
This is Avelag, one of the Telvanni Agents. Talk to him about the topic Telvanni Agents. He'll aggro you. Kill him.
Then, head straight west. You quickly run across a door into a cave named Ashanammu. Enter it and kill all three Telvanni agents inside. Return to Balmora the way you came, and talk to Fire-Eye to receive your reward of gold! To get to the South Wall corner club where Sottilde hangs out, leave the fighters' guild, cross the river to the east, and pass through the first row of houses. The South Wall corner club is on the south end of the second row.
Sottilde stands right inside the lower entrance. Do you like this video? Play Sound. For other uses, see Fighters Guild. Cancel Save.
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