Grisly manor where is the bath plug
IE9 does html5. But not very well. I went to a test page, and it scored out of What a fantastic game! I love the absence of Flash.
The game itself is very pretty and cultivates a great atmosphere. I had a problem with the color puzzle but that's just because I'm colorblind it was particularly difficult because some of the hues appeared so close to each other. I wanted to like this game, but it just wasn't possible. The puzzles were fine, though nothing special, but the unresponsive controls and the irritating, lagging animation at every scene change required me to click three or four times for each one click that should have been required.
Games aren't fun when they make you want to put your fist through your monitor. The last door was frustrating. I finished it and all 3 circles were glowing, but the door didn't open.
I had to spin the circles around so they were reset basically. Then start over and finally after making them all glow 3 times it registered and the door opened. There seems to be a problem with saved games.
After I click "Continue," the game loads to a black screen with only the inventory and menu icons showing. Music plays, I can open the inventory and return to the menu, but I can't play the game. Sadly, this did nothing for getting me beyond the letter screen. This machine is maxed out, there is no way I can add yet another browser to it.
Thanks Jay for the help. I've gotten them all glowing twice now, but no luck on the door opening. Now two of the circles are 'stuck' glowing no matter where they point, so I'm just going to have to give up. Extremely frustrating. I hope someone will at least make a walkthrough for the final puzzle. It is hard to get them aligned just right. What happens after the blue door with the circles? Please tell me that's the end? I solved the door puzzle, but before going through the door I clicked to see if I could look under the stairs.
Then all I got was a black screen - could still access my inventory, still access the menu, but couldn't move anywhere :o I agree that the animation transitions between scenes look great the first time, but they don't half irritate after a little while. The basement door with the glowing blue circles is the last puzzle. When you open the door, you find. He tells you that he discovered time travel, and all the puzzles were to make sure no-one but you found him and his secret. The end.
Guys, please don't forget to use "spoiler" tags to hide spoiler-revealing clues from readers who don't want to see them. If you have questions on how to use spoilers, please read our spoiler help guide. Your first scene is the Front of the House. Touch the protruding blue brick on the wall. Your first item is the Skeleton Key. Open your inventory, touch the key then touch the front door.
It will open; touch the doorway to go inside. Once in the foyer which means the entrance to the house touch the left side of the screen to scroll left.
We'll call this the Left Foyer. Touch the Matches on the table to obtain them. You'll see 4 doors. Touch Door 3 and get the Goldfish Bowl. Touch under the pink bed and get the Chess Piece. Go back to Upstairs and go inside Door 4. Touch the butterfly frame on the left wall and get the Jewelled Butterfly.
Go downstairs to the Foyer and touch the right side of the screen. This is the Right Foyer. Touch the chess set on the table and put the Chess Piece into its correct position. This will unlock the Silver Key. Go Upstairs and put the Silver Key into Door 1. Go inside, this is the Attic. Touch the chest and solve the picture puzzle. Rotate a piece by tapping it. When you're done, a butterfly-shaped lock will appear.
Place the Jewelled Butterfly into place. Open the chest and retrieve the Magnet on a String. Remember the 4 weird characters you see. You will need this later. Go to the Foyer and tap the top part of the carpet on the floor. Tap the grate on the floor. Use the Magnet on a String to get the Tuning Fork. Go to the Right Foyer and go through that door to the Refrigerator Room. Tap the door and go Outside.
Here, you'll see a Shed and a Stump. Go to the Shed. Get a log then tap the ear on the wall. Place the Tuning Fork here and you'll be allowed entrance to the Shed. Look at the picture of the car on the wall. Notice the location of the white triangles on the four wheels. Think of them as a clock. The first wheel is in the 5 o'clock position, second wheel is in the 6 o'clock position, third wheel is in the 9 o'clock position, and then fourth wheel is in the 8 o'clock position.
Go to the Right Foyer. Tap the falcons on the mantelpiece. Place the missing Carved Falcon where it belongs. Rotate the falcons so that it corresponds to the time we found earlier. The first falcon should be turned so that if you look at it from the top, it'd be pointed toward 5 o'clock.
Then 6, 9, and 8 o'clock. The Fuse will be unlocked. Go to the Left Foyer and put the Brass Token into the gumball machine. Get the heart-shaped Jewel that comes out. Go Upstairs. Notice there is another hallway in between Door 2 and Door 3.
Go into that hallway by tapping in between the two doors. Place the heart-shaped Jewel in the heart-shaped notch. A small door will slide open. Get the small silver Knob and Ice Pick. Go to the Refrigerator Room and put the small silver Knob into the drawer's hole. Open the drawer and get the Rusty Key. Open the refrigerator and use the Ice Pick on the ice to get the Wrench. Go Outside then into the Shed and use the Rusty Key on the compartment on the wall.
Get the Second Ripped Piece of Paper. You now have the full combination of "". Go Upstairs and go inside Door 2. Put the Wrench on the hexagonal-shaped protuberance on the wall. Tap the Wrench on the wall to open the trapdoor.
This is the Trapdoor Room. Put the Fuse into the fuse box. Tap the lever to open the door on the left. This room is the Study. Take the Golden Key on the desk. Now listen carefully. Tap the door on the left to open it, but do not go through it it just leads to the Hallway.
Go back the way you came by going in the right door back to the Trapdoor Room. CLOSE the door on the left by tapping the lever. Go right back to the Bathroom then to the Hallway upstairs. Go through the door and back to the Study. Notice the poster on the right which wasn't shown before because the door was open. Go to the Refrigerator Room and look at the magnet alphabet on the refrigerator. Remember the four colors that spell the word "LOVE". They are: green, orange, red, and purple, in that order.
Go to the Right Foyer and touch the globe. Change the colors to green, orange, red, and purple. The globe will open and reveal a Sealed Wooden Box. Put the Log into the fireplace and light it with your Matches.
Throw the Sealed Wooden Box into the fire. We'll come back to this later. Go to the Foyer. You'll see that one of the steps on the stairs has a keyhole.
Put the Golden Key into the hole and get the Ornate Rod. Go Outside and touch the Stump. Put the Ornate Rod into the hole on the Stump. Go inside the Stump. This next room is called the Underground.
Touch the circular stone object in the middle of the room and touch the symbols in the order that you saw them in the chest in the Attic. If you're too lazy, the symbol at the top will be 1, going clockwise, the last one is the backwards "L" with the dot on top is Touch 1, 9, 6, and Notice the two lines of light that appear. Think of these light lines as hands on a clock. The time is about according to the light lines. Go to the Left Foyer and touch the clock on the top of the wall.
Set the time to and get the Stopper that comes out. Go to the Bathroom and touch the bathtub. Put the Stopper into the drain. Turn on the water to fill the tub. Dump the Goldfish into the tub. Fill the empty bowl with water by tapping the empty bowl then the tub.
Go to the Right Foyer to dump the water on the fire to put out the fire. Get the 5 Ounce Weight. Go to the Study and put the 5 Ounce Weight on the balance scale on the desk. The picture frame will slide down and reveal the safe. Input the Combination of "".
Get the Iron Key from the safe. Go to the Foyer and use the Iron Key on the door in the middle of the Foyer. Go in the door; this leads to the Basement.
Solve the puzzle on the blue door. The first circle controls all three dials. The second circle controls the first and second dials. The third circle controls the second and third dial.
I do not have a specific walkthrough on this but you need to just keep turning the dials until all 3 are on the arrow. All 3 circles will light up with or without them being set to the arrow,so that will give you an idea on where to make your next move,. If anyone has a specific walkthrough 9on this part, please post here. At the very end after solving the circles, the doorway lit up but I clicked on the dark area to the right instead of the doorway and I'm now trapped in darkness forever!
I have doused the fire with the fresh water in the fish bowl and clicked and clicked the entire fireplace and all it says is there is a log in the fireplace. Could not enter the first two numbers on the lock in the study. I tried for half an hour but the numbers I needed would not appear no matter how carefully I tried to position the tumbler.
I was able to get the last number. Any idea what I'm doing wrong? Have you found both pieces of paper to complete the combination ? The first piece of paper is in the picture frame above the stairs in the Foyer, and the second piece is in the locked cabinet in the Shed. If you have the complete combination, it should work when you move the first two sliders.
They can be a bit fussy, so make sure to move them very slowly in order not to skip any numbers. If you are still having difficulties after that, it may be linked to a technical issue or lag. Make sure you have the latest version of flash installed, clear your browser cache, and close any other applications you may have running.
Have you tried running the game in a different browser? For some reason i cannot move the knobs, for the wall safe in the study, to the right numbers I'm having the same problem with the fire. I dowse the flames and then it say, there is a log in the fireplace.
So I light it again, dowse it again and still, there is a log in the fireplace. Did you put the Sealed Wooden Box in the fire before dousing it with the water? This is mentioned in the walkthrough at the Lounge area, after solving the globe puzzle The point of the fireplace is to burn the box to destroy it, then douse the flames afterwards so you can take the Weight that was inside the box.
Its the first game i bought on my KIndle Fire. It wasnt that easy but just right. Twas too too short! More please. Where is the gargoyle and the secret door at the right of the stairs it talks about?
Help me please!! I am completely stuck. I have a fishbowl, matches and the paper with numbers on it. Someone help me! I have been in every room and tapped on everything. I have repeatedly made all the rings glow on the basement door and nothing happens.
I try to open door, it doesn'[t open, I hit back to get full door to open it, but it doesn't open. Then I go back to the rings and do it all over again.
What am I doing wrong??? Please Help!!! There is a complete explanation and a screenshot. Can someone help me out? So frustrating! Go up the stairs. Click on the wall inbetween the bathroom and little girls bedroom. It's actually a hallway.
Have a look at the walkthrough above the comments to see if you may have skipped a task that is keeping it from working. I guess my brain doesn't work right for these kinds of games! Thanks for the walk through! I made all 3 circles line up and glow, exactly like basement solution picture but the door does not open. I dont know what to do, I'm stuck. I haven't gotten to the study, I haven't got the key for the stairs, I cant figure out the globe or the clock.
I cant find the plug. If someone can help me or give me a hint I'd appreciate it. It appears just above the comments here on this page.
Have you been to the Cave area first? Put the Ornate Rod into the hole on the Stump. Go inside the Stump. This next room is called the Underground. Touch the circular stone object in the middle of the room and touch the symbols in the order that you saw them in the chest in the Attic.
If you're too lazy, the symbol at the top will be 1, going clockwise, the last one is the backwards "L" with the dot on top is Touch 1, 9, 6, and Notice the two lines of light that appear. Think of these light lines as hands on a clock. The time is about according to the light lines. Go to the Left Foyer and touch the clock on the top of the wall. Set the time to and get the Stopper that comes out. Go to the Bathroom and touch the bathtub.
Put the Stopper into the drain. Turn on the water to fill the tub. Dump the Goldfish into the tub. Fill the empty bowl with water by tapping the empty bowl then the tub.
Go to the Right Foyer to dump the water on the fire to put out the fire. Get the 5 Ounce Weight. Go to the Study and put the 5 Ounce Weight on the balance scale on the desk. The picture frame will slide down and reveal the safe. Input the Combination of "". Get the Iron Key from the safe.
Go to the Foyer and use the Iron Key on the door in the middle of the Foyer. Go in the door; this leads to the Basement. Solve the puzzle on the blue door. The first circle controls all three dials. The second circle controls the first and second dials. The third circle controls the second and third dial. I do not have a specific walkthrough on this but you need to just keep turning the dials until all 3 are on the arrow.
All 3 circles will light up with or without them being set to the arrow,so that will give you an idea on where to make your next move,. If anyone has a specific walkthrough 9on this part, please post here. At the very end after solving the circles, the doorway lit up but I clicked on the dark area to the right instead of the doorway and I'm now trapped in darkness forever!
I have doused the fire with the fresh water in the fish bowl and clicked and clicked the entire fireplace and all it says is there is a log in the fireplace. Could not enter the first two numbers on the lock in the study. I tried for half an hour but the numbers I needed would not appear no matter how carefully I tried to position the tumbler. I was able to get the last number. Any idea what I'm doing wrong?
Have you found both pieces of paper to complete the combination ? The first piece of paper is in the picture frame above the stairs in the Foyer, and the second piece is in the locked cabinet in the Shed.
If you have the complete combination, it should work when you move the first two sliders. They can be a bit fussy, so make sure to move them very slowly in order not to skip any numbers. If you are still having difficulties after that, it may be linked to a technical issue or lag. Make sure you have the latest version of flash installed, clear your browser cache, and close any other applications you may have running. Have you tried running the game in a different browser?
For some reason i cannot move the knobs, for the wall safe in the study, to the right numbers I'm having the same problem with the fire. I dowse the flames and then it say, there is a log in the fireplace. So I light it again, dowse it again and still, there is a log in the fireplace. Did you put the Sealed Wooden Box in the fire before dousing it with the water?
This is mentioned in the walkthrough at the Lounge area, after solving the globe puzzle The point of the fireplace is to burn the box to destroy it, then douse the flames afterwards so you can take the Weight that was inside the box.
Its the first game i bought on my KIndle Fire. It wasnt that easy but just right. Twas too too short! More please. Where is the gargoyle and the secret door at the right of the stairs it talks about?
Help me please!! I am completely stuck. I have a fishbowl, matches and the paper with numbers on it. Someone help me! I have been in every room and tapped on everything. I have repeatedly made all the rings glow on the basement door and nothing happens.
I try to open door, it doesn'[t open, I hit back to get full door to open it, but it doesn't open. Then I go back to the rings and do it all over again. What am I doing wrong??? Please Help!!! There is a complete explanation and a screenshot. Can someone help me out? So frustrating! Go up the stairs. Click on the wall inbetween the bathroom and little girls bedroom. It's actually a hallway. Have a look at the walkthrough above the comments to see if you may have skipped a task that is keeping it from working.
I guess my brain doesn't work right for these kinds of games! Thanks for the walk through! I made all 3 circles line up and glow, exactly like basement solution picture but the door does not open. I dont know what to do, I'm stuck.
I haven't gotten to the study, I haven't got the key for the stairs, I cant figure out the globe or the clock. I cant find the plug. If someone can help me or give me a hint I'd appreciate it. It appears just above the comments here on this page. Have you been to the Cave area first? You should be able to get the Stopper if you've set the correct time on the clock, but only after viewing the example on the stone dial in the Cave. Refer to this screenshot for the solution.
You may be encountering a slight bug previously mentioned by other commenters. If one circle is correctly positioned but then moves from that spot, it may appear to still be glowing even though it is actually incorrect. Refer to the Basement section of the Walkthrough above the comments for instructions on how to fix a broken glowing circle. Follow the instructions in the Walkthrough above the comments for a step-by-step guide to access that building.
I'm playing on IPhone IOS5 and have completed the dining room and am now stuck in the hallway as I can't zoom in on the hidden door to use the Jewel, can anyone help?? Once i get to the hallway with the jewel, I cant seem to move to the right to go outside where the gargoyle is. Any help? Our walkthrough that is posted above the comments should help you, even if you are playing the game on your iPhone or iPad.
Im playing on my Iphone and I can't figure out the clue on the clock, the bird and the globe.. I've got matches and ripped piece of paper I can't figure it the puzzle on the globe, where you tip the goldfish or where the plug for the bathtub is or how to get into the shed. Please help. Have you had a look at the Walkthrough above the comments? The solutions to all of those puzzles can be found there.
Please consult the Walkthrough above the comments for the step-by-step guide to all of those puzzles. Awesome game. I really enjoy these types of games, I hope there will be more. Keep up the good work. There is a new game out, longer better " the lost city " !!! Now i think you have to put the fish in the bath so you can put the fish water in the fire but i dont know how HELP ME!!!!!!!! Did you skip the puzzle in the Cave area?
The clock won't accept even the correct solution until after you've seen the clue in the Cave first. After I put out the fire it says "there is a log in the fireplace" and idk if I have to move it somehow, or if my game is glitched.
Btw I'm playing on iPhone version if the game. It's not a glitch, sounds like you just skipped an earlier step. You need to first place the Sealed Wooden Box from your inventory into the lit fire. Douse the flame with the fishbowl water, then take the 5 Ounce Weight from the fireplace. Im lost and it's frying my head.. I can't find the bird for the fire place I can't get the plug for the bath and iv set the dials to 8.
What's the cave? How do I get the wrench and the thing in the freezer. The answers to all of your questions can be found there. This game is awesome! I hope there's a part 2!! Go check it out!
You didn't say which version of the game you are playing, but you might want to have a look at the walkthrough above the comments for some help. I have nearly completed the whole game but I am stuck on the last bit I can't get all the dials in the right place to open the door I have looked at the walk through but still can't get it!!
Please help!! You may be experiencing a common bug that can cause a disc to stay lit even when it's in the incorrect position. The basic principal of the puzzle is that the arrows inside each of the three discs need to be touching points with the arrows outside of the circles. You can click and drag a disc to rotate it clockwise or counterclockwise, but that will also rotate at least one of the other circles.
The easiest method I found was to adjust discs 3 and 2 first, then to align all three with disc 1. I'm playing on iPhone and am stuck in the hallway after collecting the jewel.
I've followed the walk through but can't get to the gargoyle, can anyone help please? Can anyone help. I'm playing the game on the iPhone and I've filled the fish bowl with water from the bathroom, but every time I try to douse the fire, it says "there's a log in the fireplace".
I've checked the walk through and cannot see that I've missed anything. Can anyone help as I'm getting really frustrated now! It can be a bit tricky the first time to find the right spot in order to face the side doorway where you use the Gem. The best way to describe it would be to click the corner past the second door at the end of the right wall.
Did you remember to first place the Sealed Wooden Box from your inventory into the lit fire? After the box is in the fireplace, you can successfully douse the flame to find the 5 Ounce Weight. I need some help - I have put out the flame with the water from the fish bowl, but the 5 ounce weight is not there!!! My brother and I have been trying to find it, but it's just not there!!!
I put the fire out with fish bowl. But it tells me that it has a log in fireplace. How do I remove log? Will not zoom in to fireplace. You have to light the log with the matches and put the sealed wooden box inside the fire. Douse the flames with the water from the fish bowl, then you can take the 5 ounce weight that was in the box from the ashes. Sorry ending very anti clamatic no answers completed game in about 30 minutes Played via nook color.
Again very boring. Here is another great escape game on Android, I think it is more addictive and trilling Curse Breakers: Horror Mansion. Try the latest version of Safari, Firefox, or Chrome.
Well this finally loaded for me-- fairly enjoyable, tricksy in just the right spots. And not very tricksy at all in a few too many places. Great art. Not terrible grisly, however. Good for a few chuckles. I'm trying to figure out if I'm missing something. I have the right colors on the globe and it won't "spin open". Green, orange, red, purple.
I have the log and the fire and the water but came to find the "spoiler" cause I was pretty sure I have the globe right but nothing is happening. I play on my HTC one and so far the whole game works great. You might want to have a look at the walkthrough above the comments, as well as read the other comments because a lot of them relate to the globe.
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We add new games every day and only the best games! Free online and mobile games. The Secret of Grisly Manor. Currently 4. Games you might also love to play. Description Walkthrough Comments They called your grandpa a crazy inventor, and looking at his house, so chock full of tricks and puzzles, you might be inclined to agree.
Read More. Walkthrough Guide Please allow page to fully load for spoiler tags to be functional. Please enable Javascript in your browser to see and use spoilers. Click the brick to remove it, revealing the Key. Use the Key from your inventory to unlock the front door. Go through the open door into the foyer. Click the painting above the stairs to zoom in. Take the Ripped Piece of Paper tucked into the upper left side of the frame. Take the Goldfish Bowl on the bedside table.
Click under the bed to zoom in. Take the Chess Piece on the floor. Go back to the hallway then into the first door on the right to enter the grandfather's bedroom. Click the framed butterflies on the left wall to zoom in. Take the Jewelled Butterfly at the upper right corner. Click the drawing on the wall to the left of the bed for a closer look. Click the chessboard to zoom in. Add the Chess Piece from your inventory to the board.
Take the Silver Key from the revealed cache. Return to the upstairs hallway. Use the Silver Key from your inventory on the door to the far left.
Go up the stairs into the attic. Click the large trunk to zoom in. Rotate the tiles to complete the image of the flowers. Once the puzzle is solved, the tiles will slide open revealing a butterfly shaped recess. Place the Jewelled Butterfly from your inventory into the space. Observe the candy machine. Observe the cuckoo clock and the mechanism to turn the dials. We'll come back to them later.
The buffet and the stained glass are not of huge importance. Go back to the foyer. The door in front of you is locked. Go into the room to your right. Observe the globe and the colour-coded lock on it. Notice the word 'Study' as it will give you a clue as to where the solution is. Look at the empty fireplace and right above it on the mantelpiece 3 eagles carved in wood.
Zoom in and look at the rectangle-shaped recipient that's closed to you now. Back in the room, look at the chess piece - it's missing a white piece. Go into the kitchen. The fridge has a lot of coloured letter magnets on it. The drawer is missing a knob and you can't open it but you can open the freezer. Something is stuck inside the ice. You can't take it yet - you need something to break the ice! Open the door and go outside. Look at that tree stump - it has a recipient in the middle. Something could fit in there - but what?
Walk a bit further to the shed. Pick up a log from the wood pile. Have a look at the strange metal plaque with a ear and speaker. What can you use on here to open the door? Go back to the house and into the foyer.
Going up the stairs, have a look at the painting. There's a piece of paper stuck in the frame - pick it up. There's a two- digit code and a dash, suggesting you need the other half. Go upstairs. More rooms to explore!
Go into the first to your right. It's grandpa's bedroom - the bed is made and that is "unusual" of him. Look at the piggy bank on the night stand. There seems to be something in there but you'll need something to open it. Look at the butterfly collection on the wall; it looks like you can pick up the jewelled butterfly.
Save it for later, it will come in handy. Meanwhile, there's one last photo to look at on the wall. It's a car you drew as a child in your 'cubist' period. Grandpa kept it for a reason: the 4 wheels represent a clue. Think of them as segments on a clock: 5 o'clock, 6 o'clock, 9 o'clock and 8 o'clock if it helps.
Go out and head to the next room, second to your right. It's a girl's room. Pick up the fish bowl to your right; you'll need that later. There doesn't seem to be much here, does it?
Wrong - look under the bed. What's that? It's a chess piece. No one knows how it got there. Take it with you and leave the room. Go into the bathroom and look at those tiles! That's a hidden room right there, isn't it? And what's that on the wall? It looks like an enormous bolt.
The bath tub doesn't look to happy either - but at least the water is running. At the moment it's just flowing down the drain with nothing to stop it. Leave the bathroom. The last room is locked right now. But there's one more - just between the bathroom and the second bedroom. Tap the corridor and it will take you to a secret door with no knob and two gargoyles guarding the entrance. The gargoyle on the right seems to be missing a heart-shaped piece to match the one on the left.
Tap anywhere else to leave. Proceed downstairs to the chess game. Use the piece you found on it and what do you know: a silver key! Where could you use this? You try on the staircase keyhole but it doesn't work. The silver key works upstairs, on the last room.
Walk into the upstairs room. It's the attic - full of old stuff and a big trunk. Do the puzzle and recreate the flower motif on it by rotating the pieces. Start with the second from your left on the bottom row. It gives you a good starting point to recreate the model. Take your time, there's no rush. Look, it's a butterfly-shaped socket.
Use the butterfly you got from the set in the other room and it fits perfectly. The trunk is now open. Take the magnet on a piece of string - remember that grate downstairs? Have a good look at the symbols on the inside of the trunk. Go back downstairs to the grate to see what was inside.
Use the magnet on it and pick up the object: it's a tuning fork! Go outside to the shed. Use the tuning fork on the metal plaque with a ear on it. It's in perfect tune. The door is now open. Inside, grab the mallet and the falcon - it's the one missing from the fireplace. Notice the cabinet is locked but unfortunately you don't have anything to open it with now.
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